Liste des UE (toutes à 2.5 ECTS)


Time periods:

M1 = year 1; M2 = year 2

S1=year 1 semester 1; S2 = year 1 semester 2; S3 = year 2 semester 1; S4 = year 2 semester 2

T1 = 1st half of S1; T2 = 2nd half of S1; T3 = 1st half of S2; T4 = 2nd half of S2

T5 = 1st half of S3; T6 = 2nd half of S3; T7 = 1st half of S4; T8 = 2nd half of S4


[HCI] Advanced Design of Interactive Systems
Coordinator : Wendy Mackay
This course follows the HCI Bootcamp (Design of Interactive Systems), with an emphasis on redesign. Students will work in groups of three or four to design, evaluate and redesign an interactive system, represented as a video prototype. The goal is to significantly improve the initial design, based on input from users and other members of the class. Students will learn a variety of more advanced techniques, including co-adaptive instruments, interactive thread, participatory design workshops, cultural and technology probes, branching scenarios, generative walkthroughs, structured observation, peer interviewing, and alternative ways to present and explore a design space. All in-class and homework exercises are required to complete the final project, so class attendance and participation is essential. Grades are based on in-class and homework exercises as well as presentation of a final video prototype of each project, presented to and evaluated by an external jury.
Prerequisite : Design of Interactive System (or equivalent)
Language : English
Opened to students from: M1 HCI, M1 HCID, M2 HCI, M2 HCID
Time period: S2 T3 / S4 T7
[HCI] Advanced Immersive Interactions
Coordinator : H. Nguyen, N. Ladevèze, J. Vézien
This module aims to provide students with advanced knowledge on last trend and innovative interactive techniques in the eXtended Reality (XR) domain for students who want to be a project manager or a researcher in this field. This module includes a set of 7 lecture sessions covering all mandatory aspects of multi-sensorimotor interactions for a fully immersive experience in virtual reality or between real and virtual worlds. Transversal knowledge about perceptual and cognitive issues which appear in XR, such as immersion, realism, presence, cybersickness will be also addressed. The students will have to conduct an advanced XR project. From an end-user oriented expression of interests (either from their own focus of interest or from a list of typical applications provided by the teachers), a team of 3 to 4 students will have to choose the adapted XR hardware and software, to perform a team implementation and to present their work. This project will have to combine at least 2 of the 7 topics presented during the lectures. Expected delivery: Slides and report presenting their project, the justification of design choices, a self-criticism of their solution/implementation, and a demonstration in front of the class. The project implementation will use the XR facilities of a dedicated tutorial room, and/or possibly some of the advanced equipment of the DIGISCOPE network.
Prerequisite : Fundamentals of eXtended Reality (or equivalent)
Language : English
Opened to students from: M1 HCI, M1 HCID, M2 HCI, M2 HCID
Time period: S2 T3 / S4 T7
[HCI] Advanced Programming of Interactive Systems 1
Coordinator : James Eagan
This class focuses on advanced user interface programming techniques. Students will gain an understanding of the architecture and algorithmic underpinnings of modern UI toolkits. They will gain a rich operational knowledge of how to create user interfaces, including how to extend standard widgets and move beyond WIMP to off-the-desktop contexts. At the end of the course, students will be able to define new widgets and create new interactions.
Prerequisite : Programming of Interactive system (or equivalent)
Language : English
Co-requisite: Advanced Programming of Interactive Systems 2
Opened to students from : M1 HCI, M1 HCID, M2 HCID
Time period: S1 T1 / S3 T5
[HCI] Advanced Programming of Interactive Systems 2
Coordinator : James Eagan
Second part of [HCI] Advanced Programming of Interactive Systems 1 (practical work).
Prerequisite : Programming of Interactive system (or equivalent)
Language : English
Co-requisite: Advanced Programming of Interactive Systems 1
Opened to students from : M1 HCI, M1 HCID, M2 HCID
Time period: S1 T1 / S3 T5
[HCI] Creative Design
Coordinator : Fdili Alaoui Sarah
This course requires students to read, reflect on a selection of authors’ ideas, and then share their findings with the class. Weekly preparation for class includes a careful reading of all the assigned texts and short reading reports of maximum 200 words for each paper. The weekly readings will collectively provide a conceptual toolkit for the design of creative interactive art works. When reading an article, students need to look for the “big picture” and important concepts that will inform their own work on the design of interactive artwork. Their task in this class is to identify and reflect on these high level concepts. They will be useful as both scholarly citations and as functional design tools for interactive works of art. Students then need to design an interactive artifact that instantiate one or two theoretical concepts being discussed in the class. The artwork must be digital and interactive. The outcome of the classe will be shared during an afternoon exhibition of students work.
Prerequisite : None
Language : English
Opened to students from : all tracks of the computer science master
Time period: S1 T2 / S3 T6
[HCI] Design of Interactive Systems 1
Coordinator : Wendy Mackay
Students will learn a principled approach to rapid prototyping of interactive systems, with an emphasis on iterative, cross-disciplinary design techniques. Lectures discuss the scientific and design-based foundations of participatory design. Students will work in small groups, applying these principles in a series of hands-on exercises that involve finding out about users, generating novel ideas, creating rapid prototypes and evaluating multiple design alternatives. Specific techniques include: critical incident interviews, video brainstorming, design spaces, paper and video prototyping, interaction tables, simple experiments, and design walkthroughs. The emphasis is on learning rapid prototyping techniques that produce design artifacts, which in turn support further design iterations. All in-class and homework exercises are required to complete the final project, so class attendance and participation is essential. Grades are based on in-class and homework exercises as well as presentation of a final video prototype of each project, presented to and evaluated by an external jury.
Prerequisite : None
Co-requisite: Design of Interactive Systems 2
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCID
Time period: S1 T2 / S3 T6
[HCI] Design of Interactive Systems 2
Coordinator : Wendy Mackay
Second part of [HCI] Design of Interactive Systems 1
Prerequisite : None
Co-requisite: Design of Interactive Systems 1
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCID
Time period: S1 T2 / S3 T6
[HCI] Design project - Level 1
Coordinator : Anastasia Bezerianos, Sarah Fdili Alaoui
Project work in a multi-disciplinary project with a user-centered approach in all phases of the project, from a general described theme to a specific and finished result. The project will be reported in different media. Students will focus on an application area or research topic. Depending on their focus, students will do a market research and market segmentation and/or a literature review, analyse weak and strong points, and propose a new concept, which will then be iteratively designed and developed within the design project class, incorporating end-user feedback.
Prerequisite : None
Co-requisite: Design project - Level 2 (for M1 students only)
Language : English
Opened to students from : all tracks of the computer science master
Time period: S2 T3 / S4 T7
[HCI] Design project - Level 2
Coordinator : Anastasia Bezerianos, Sarah Fdili Alaoui
Level 2 of the Design Project (see the description of [HCI] Design project - Level 1)
Prerequisite : Design project - Level 1
Language : English
Opened to students from : M1 of all tracks of the computer science master
Time period: S4 T8
[HCI] Digital Fabrication
Coordinator : Romain Di Vozzo and Jonah Marrs
The Digital Fabrication Course is composed of a group of hands-on sessions and experiments at Fablab Digiscope, a digital fabrication facility dedicated to the prototyping of tangible objects and simple interactive devices at Université Paris-Saclay. The course will be composed of 3D Modeling and 3D printing sessions, 2D modeling and laser-cutting sessions and Electronics sessions with Arduino and sensors. This course offers students the possibility to develop their creativity and to increase their skills through a personal digital fabrication project related to their fields of interest. Students will also dive into the open-source and open-hardware movement by learning documentation technics to make their experience at Fablab Digiscope sharable and reproducible in any other fablab in the world. The Digital Fabrication course is a series of experiments mobilizing the processes developed by the global community of +1500 fablabs. Contemporary approaches like Parametric Design, Short Iterations Design and Spiral Design will be collectively investigated to get an understanding of the Digital-Fabrication-Oriented Design (design for fabrication). Students will get the chance to access state of the art machinery like 3D Printers, laser-cutters, Vinyl-cutters and a fully equipped electronics bench...
Prerequisite : None
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCI, M2 HCID
Time period: S2 T3 / S4 T7
[HCI] Evaluation of Interactive Systems
Coordinator : C.Sandor and O.Grynszpan
This class is an introduction to the different methods for evaluating interactive systems. By the end of this class, students should be able to identify the right evaluation method to consider depending on the type of users, the type of the system and design stage of the system. In particular, the following points will be discussed:
  • Defining usability: measures, types of applications and types of users
  • Capturing usability problems: questionnaires, heuristics and observational methods
  • Operational tasks and predictive cognitive modeling
  • Human factors and usability: basics of human anatomy, motor control and visual perception
  • Evaluation "at large": longitudinal logging and crowdsourcing
  • Introduction to experiment design
  • Panorama of other evaluation methods in HCI literature: case studies, benchmarks
  • Introduction to cognitive sciences
Expected Outcomes: Fundamental knowledge of available evaluation methods and challenges
Prerequisite : None
Language : English
Opened to students from : all tracks of the computer science master
Time period: S1 T2 / S3 T6
[HCI] Experimental Design and Analysis
Coordinator : Appert Caroline
This course focuses on laboratory experiments for testing an interactive system. Students will learn to define an experimental protocol: how to turn the phenomenon to study into a series of experiment tasks (operationalization), how to control potential biases in order to collect valid data. They will also learn good practices for setting up an experimental environment, and recruiting volunteers to participate in their experiment. The course also details how to collect data and how to analyze them in order to draw valid conclusions. It both introduces 1) theory about descriptive and inferential statistics and 2) practical tools for running statistical tests with R / Python and reporting analyses.
Prerequisite : None
Language : English
Opened to students from : all tracks of the computer science master
Time period: S2 T3 / S4 T7
[HCI] Fundamental of Human-Computer Interaction 1
Coordinator : Michel Beaudouin-Lafon
Human-Computer Interaction addresses the design, development and evaluation of interactive systems. This area is quickly expanding as the number and diversity of users, devices, on-line services and available information increases. For example, up to 80% of the development cost of creating an interactive application is typically devoted to the user interface alone. This course introduces students to the foundations of Human-Computer Interaction (HCI), emphasizing its multi-disciplinary aspect. It successively covers a brief history of HCI, human factors and psychology of HCI, the design process of interactive systems, a review of interaction styles, with an emphasis on graphical interaction, and an overview of models and theories for HCI.
Prerequisite : None
Language : English
Co-requisite: Fundamental of Human-Computer Interaction 2
Opened to students from : all tracks of the computer science master
Time period: S1 T1 / S3 T5
[HCI] Fundamental of Human-Computer Interaction 2
Coordinator : Michel Beaudouin-Lafon
Second part of [HCI] Fundamental of Human-Computer Interaction 1.
Prerequisite : None
Co-requisite: Fundamental of Human-Computer Interaction 1
Language : English
Opened to students from : all tracks of the computer science master
Time period: S1 T1 / S3 T5
[HCI] Fundamentals of eXtended Reality
Coordinator : H. Nguyen, J. Vézien, N. Ladevèze
This module aims to give students all the fundamental knowledge necessary to understand the current state of Virtual, Mixed and Augmented Reality (VR, MR and AR), also called eXtended Reality (XR), and to master the basic software tools needed to design and develop applications in this field. Lectures are combined with hands-on tutorials to understand the main concepts of 3D immersive interaction while developing applied projects using the most recent technologies and software in XR. Tutorials will take place in a dedicated room equipped with XR facilities, in addition to the visits & demos in an advanced multi-sensorimotor and multi-user immersive environments (www.limsi.fr/venise/EVEsystem). Expected Outcomes: Fundamental knowledge and background of XR interaction, with a perspective to work as a HCI engineer in that field.
Prerequisite : None
Language : English
Opened to students from : M1 HCI, M1 HCID
Time period: S1 T1
[HCI] Augmented Reality Experience Design & Previsualization
Coordinator : C. Sandor
Augmented Reality (AR) embeds computer graphics into the environment of its users. Students will learn how to design and previsualize AR experiences by compositing photorealistic objects into video clips with Cinema4D that are rendered offline. Compared to Virtual Reality, a display paradigm where users can only see computer graphics and not the real world, there are several key differences that students will learn about in this course. These are specifically:
  • Learning how to capture environment light conditions and how to apply them when rendering virtual objects
  • Learning how to design interactions for AR, which are radically different to VR interaction techniques. For example, standard VR techniques (e.g. teleportation) can’t be done in AR. AR introduces additional challenges, e.g. for safety when walking outdoors in busy areas.
  • Learning how to design for seamlessly connecting virtual objects to the environment.
In parallel to learning how to embed photorealistic objects into video clips, students will learn about design approaches for AR content. Mid-semester, students will propose a project to be executed till the end of the semester. The major components of the course are:
  • 1) Briefly learn about the history of Augmented Reality
  • 2) Learn how to use Cinema4D to compose photorealistic graphics into video footage
  • 3) Develop a concept, rationale, and artist statement for your piece
  • 4) Produce a 1 minute movie to showcase your piece
Prerequisite : None
Language : English
Opened to students from : M2 HCI
Time period: S3 T5
[HCI] Gesture and Mobile Interaction
Coordinator : Giovanna Varni
Gesture is a major input modality of interfaces. Users indeed can interact with machines through a wide variety of gestures and movements: from deterministic and specific ones such as finger tapping on a touch screen to expressive whole-body movements acted spontaneously. Despite their diversity, gestural interfaces have as common ground the human body with its capabilities and limitation. This course is aimed at providing students with essential information on gestural interfaces from their design to their evaluation. A particular focus will be on the implementation technologies used to build such interfaces. The students will have the opportunity to complement their knowledge of more “traditional” interfaces discovering a novel rapidly evolving field of HCI. This course will cover several topics including among the others:
  • A survey on gesture and its properties: definitions and taxonomies from Psychology, Linguistic and HCI
  • Touch / multitouch gestural interfaces
  • Tangible interfaces
  • Free form gestural interfaces
  • Gesture analysis
  • Applications to mobile interaction
Prerequisite : None
Language : English
Opened to students from : M1 HCI, M1 HCID
Time period: S2 T4
[HCI] Groupware and Collaborative Work
Coordinator : M. Beaudouin-Lafon
This course presents computer-supported collaborative systems, which allow a group of people, whether they are collocated or not, to work together while sharing computer artifacts. The course covers groupware and mediated interaction, including a state-of-the-art of interactive systems for coordination, communication and collaboration with groups of users across time and space. The course also covers Collaborative Virtual Environments, a research area at the intersection of Virtual Reality, Augmented Reality, teleoperation, high-bandwidth communication, human-computer interaction and collaborative teleworking. Finally it covers recent developments such as social networks and crowdsourcing.
Prerequisite : Fundamentals of Human-Computer Interaction 1 & 2
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCI, M2 HCID
Time period: S1 T2/S3 T6
[HCI] Interactive Information Visualization
Coordinator : Petra Isenberg, Anastasia Bezerianos
In recent years, we have seen information visualization tools receive more general adoption and integration in media, business, science, journalism, and many other fields. Information visualizations are used as essential tools for information analysis, exploration, or storytelling. This is in part the case because visual displays of information have several benefits. Looking at visual encodings of data has been shown to reduce search time, enhance detection of anticipated or unanticipated patterns, enable perceptual inference operations and hypothesis formulation, help the monitoring of changing data, and help data exploration by providing a manipulable medium. This course gives an overview of the field of information visualization. It involves a mixture of lectures, design exercises, programming assignments, and paper presentations. Students are expected to participate in class discussions and complete their assignments on time.
Prerequisite : None
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCI, M2 HCID, M2 DS
Time period: S2 T3/S4 T7
[HCI] Interactive Machine Learning
Coordinator : Baptiste Caramiaux and Jules Françoise
Machine learning based technology is now ubiquitous to many services and softwares that are used by humans on a daily basis. The common view of such technology is a black box that requires data only. However, humans developers and users contribute significantly in their design. A growing community at the intersection of Machine Learning and Human Computer Interaction seeks for interactive solutions in machine learning with the goal of improving the system performance, reducing the biases inherent to any machine learning systems, or offering explanations. The course starts with the basics of machine learning. Then we will focus on different approaches of putting human in the loop. We will review the seminal work in the field and do hands-on sessions via a software library developed for the class. The course is evaluated on project.
Prerequisite : None
Language : English
Opened to students from : all tracks of the computer science master
Time period: S2 T3/S4 T7
[HCI] Development of web applications for mobile devices
Coordinator : F. Vernier and V. Araya
The objective of this course is to learn how to implement a web application where the client part runs on a mobile device (phone, tablet) and the server part is classically centralized and shared by several devices. The development of the client part takes into account the specificities of interaction of mobile devices (variable orientation, multi-touch screen) and enables the use of mobility data (compass, spatial positioning, accelerometers). Finally we address the use of complex and rich display APIs (canvas, webgl, mapbox-gl) used to implement interfaces dedicated to group mobility.
Prerequisite : HTML, CSS, Javascript (client side) et AJAX communication between clients and web servers
Language : English
Opened to students from : all tracks of the computer science master
Time period: S1 T2/S3 T6
[HCI] Mixed Reality and Tangible Interaction
Coordinator : Anastasia Bezerianos, J. Vézien
In this class we discuss "beyond-the-desktop" interaction, where visualization and interaction take place in the environment of the user, rather than through the traditional screen, mouse and keyboard. In particular, we cover the topic of mixed reality and augmented reality systems, which visually mix real and virtual objects; and that of tangible interaction, which moves interaction with online information to the objects around us and to the physical environment. We present a combination of techniques and devices to help augment the environment, such as spatial tracking and 3D visualization, mobile phones, glasses, hand-held projectors, etc. And a number of approaches to interacting with the environment that exploit the characteristics of physical objects or physical space, such as work on tangible objects, augmented paper, ambient displays, on-body interaction, interaction with large surfaces such as walls and tables, ubiquitous computing, etc.
Prerequisite : Fundamental of Extended Reality (or equivalent)
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCI, M2 HCID
Time period: S1 T2/S3 T6
[HCI] Programming of Interactive Systems 1
Coordinator : Christian Sandor
The course is an introduction to principles, methods and techniques relevant to the programming of interactive systems. This practical class will discuss available tools such as UI toolkits, and approaches for UI organization. Students will learn how to handle user input using event-based programming, as well as more advanced approaches such as state machines. During lab-hours, and as homework, students will work on programming exercises that apply the concepts and methods learned throughout the course. Expected outcomes : Fundamental knowledge on UI programming
Prerequisite : Some knowledge of computer programming (javascript, python, C/C++, Java)
Co-requisite: Programming of Interactive Systems 2
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCID
Time period: S1 T1/S3 T5
[HCI] Programming of Interactive Systems 2
Coordinator : Christian Sandor
Second part of [HCI] Programming of Interactive Systems 1
Prerequisite : Some knowledge of computer programming (javascript, python, C/C++, Java)
Co-requisite: Programming of Interactive Systems 1
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCID
Time period: S1 T1/S3 T5
[HCI] Serious games
Coordinator : Ouriel Grynszpan, Jules Françoise
Since the advent of personalized computers, the usage of digital technologies has dramatically evolved. The field of Human-Computer Interactions is not restricted to the working world anymore. It now encompasses a wide variety of applications including leisure, social interactions, sports, rehabilitation and education. The goal is not only to help people perform a given task, but to have an enduring effect on them that can enhance their quality of life. This module seeks to acquaint students with the notion of serious games and the basics of human learning mechanisms that are at stake (e.g. learning theory, cerebral plasticity). The module includes lectures on the design of adaptive software that enable personalized training. Advanced methodological techniques are introduced to provide multimodal learning experience to the user (e.g. movement-based games). Students are also trained on evidence-based evaluation methods that are important to prove the effectiveness of serious games. Practical applications of serious games are presented as illustrations throughout the course, especially in the fields of mental health (e.g. cognitive rehabilitation) and sports (e.g. exergames). The course is evaluated on group projects that involve students in researching the literature, designing and prototyping a serious game.
Prerequisite : None
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCI, M2 HCID
Time period: S1 T2/S3 T6
[HCI] Studio Art Science
Coordinator : S. Fdili Alaoui
This is an interdisciplinary creative education program, in collaboration between Paris Saclay University, the diagonal Saclay and the Center Pompidou. It is a course on the design and implementation of experimental arts and sciences projects, led by a trio composed of two scientists and an artist. Participants in this course will benefit from a practical and theoretical framework for the realization of projects combining science and / or technology and art. They will discover the collections of the Pompidou Center, guided by an artist. They will discover design methods based on experience and will have the opportunity on the one hand to develop their perceptual, cognitive and aesthetic sensitivity and on the other hand to deepen advanced technical and technological concepts, such as augmented reality, virtual reality, interactive and immersive spaces, sensors etc. They will be able to develop their imagination to design a work that integrates both a scientific and an aesthetic approach from their own personal stories. The supervisors will guide the participants in formulating the intentions of their project in the form of short documentations that describe, analyze and discuss their conceptual, technical and critical choices. They will also accompany the resulting experiences of the participants and the spectators. Thus, the participants will have the responsibility to conceive a work based on an original concept and integrate a current scientific approach. The course is conceived with the idea of becoming an annual meeting with artists and works from the collection of the National Museum of Modern Art at the Centre Pompidou as well as an opportunity to initiate projects between students and scientific disciplines. Students benefit each time from a theoretical and practical support to carry out the realization, production and diffusion of their project. Students will have the opportunity to share their experience during an interdisciplinary research meeting “to be done" at the JACES and the Center Pompidou.
Prerequisite : None
Language : English
Opened to students from : all tracks of the computer science master
Time period: S2 T4
[HCI] Virtual Humans
Coordinator : J-C. Martin
Social interactions are becoming increasingly important in Human-Computer Interactions. Many systems involve virtual characters endowed with social interaction capabilities and the possibility to display non verbal expressions such as facial expressions, gaze and gestures (video games, virtual worlds, virtual e-coaches for health applications, animation, digital arts, pedagogical agents, on-line assistants, virtual patients for training doctors). This module presents research in modeling, animating, and rendering realistic and expressive autonomous virtual humans. It introduces the theoretical foundations of multimodal communication in relation with theories and models from Psychology that are adapted to inform the design of computational models of interactive and expressive virtual humans. This includes theories, models and software architectures for managing emotions, personality, facial expressions, gestures and bodily interactions. Design frameworks, software architectures and integration of these social dimensions in HCI design are presented. Applications in relevant fields of multimodal and social interaction are presented as use cases: virtual coaches and persuasive technologies for sport, physical activities, nutrition, stress management, personal and corporate well being ; pedagogical agents for training social skills. On-going PhD theses on Virtual Humans are presented. The module is organised as interactive sessions. Regular hands-on sessions are organised and involve a platform for designing 3D interactive virtual agents (MS Windows). Homework includes: reading scientific articles, watching relevant TED like videos about fundamentals and applications of social interaction and virtual humans design. Project: a general topic is provided (eg. virtual human for eCoaching) over which students (by groups of 2 or 3) have to design and implement an interactive virtual human and report their progress by the step-by-step writing of a scientific article (tips are provided on how to write a scientific article). Feedback is provided by the teacher all along the project.
Prerequisite : None
Language : English
Opened to students from : all tracks of the computer science master
Time period: S1 T2/S3 T6
[HCI] HCI Winter School
Coordinator : Vanessa Araya, Ouriel Grynszpan
This Winter school provides the skills necessary for students to learn about potential thesis topics, in both research and industry, and how to read and cite the relevant research literature. Students will learn about specific research topics in HCI through presentations by each research group in the Interaction department, as well as invited talks from local industry. Students will learn how to critique and present articles from the research literature in relevant HCI domains, including current research challenges and methods for addressing those questions. Prior to each presentation, students will read assigned relevant research articles, which they will critique and present in class. Students will explore potential thesis topics as initial preparation for the thesis in year 2. Students will also learn about optional local three-month paid internships with local research groups.
Prerequisite : None
Language : English
Opened to students from : all tracks of the computer science master
Time period: S2 T4
[HCI] HCI Winter School : Project
Coordinator : Vanessa Araya, Ouriel Grynszpan
Second part of [HCI] HCI Winter School (practical work)
Prerequisite : None
Co-requisite: HCI Winter School
Language : English
Opened to students from : all tracks of the computer science master
Time period: S2 T4
[HCID] Fundamentals of Situated Interaction
Coordinator : M. Beaudouin-Lafon and W. Mackay
Human-Computer Interaction addresses the design, development and evaluation of interactive systems. This research area is quickly expanding as the number and diversity of users, devices, on-line services and available information increases. For example, up to 80% of the development cost of creating an interactive application is typically devoted to the user interface alone. This course introduces students to the foundations of Human-Computer Interaction (HCI), emphasizing its multidisciplinary aspect. It successively covers human factors and psychology of HCI, the design process of interactive systems, interaction styles and models, and evaluation methods, especially those based on controlled experiments.
Prerequisite : None
Language : English
Opened to students from : M1 HCI, M1 HCID, M2 HCI, M2 HCID (mandatory)
Time period: S2 T3/S4 T7
EIT - Business Development Lab 1
Coordinator : Fdili Alaoui Sarah
At the beginning of the Business Development labs, the students get familiar with business ethics and are grouped into teams. The teams are multidisciplinary in nature also containing students from other disciplines (economics and management). The students also choose an entrepreneurial idea/challenge/problem either brought in from the students themselves or indicated by academics or business partners. As part of the HCID master, the BD labs will be developed in strong connexion with the HCID-driven Design Project, with user cooperation in all phases of the project, from a general described theme to a specific and finished result. The Business Development labs are mainly concentrated on project work throughout phased of Business Plan creation. This project work is supported by coaches. In addition the Business Development labs contain applied lectures from academics and practitioners. Towards the end of the course the students are trained to present their Business Plans. The course ends with a Business Plan pitch.
Prerequisite : None
Language : English
Opened to students from : M1 HCID, M1 AI
Time period: S2 T3
EIT - Business Development Lab 2
Coordinator : Fdili Alaoui Sarah
EIT Business Development Lab part 2
Prerequisite : EIT Business Development Lab 1
Language : English
Opened to students from : M1 HCID, M1 AI
Time period: S2 T4
EIT - Innovation and Entrepreneurship Advanced 1
Coordinator : S. Fdili Alaoui
Seminars
Prerequisite : None
Language : English
Opened to students from : M1 HCID, M1 AI
Time period: S1 T1
EIT - Innovation and Entrepreneurship Advanced 2
Coordinator : S. Fdili Alaoui
Seminars
Prerequisite : None
Language : English
Opened to students from : M1 HCID, M1 AI
Time period:
EIT - Innovation and Entrepreneurship Basics 1
Coordinator : Fdili Alaoui Sarah
This module provides a basic introduction into business administration, business ethics and economy with a particular focus on innovation and entrepreneurship. During this Innovation and Entrepreneurship course the students learn about the basic aspects of marketing, strategy, finance, controlling, HRM, IP Management, Economics, Organization and Project Management, Social Entrepreneurship, and Business Ethics. These aspects are taught in an integrated approach combining lectures, student presentation, essays and exercises. In addition, the students work in teams throughout the course and complete a case project that integrates all aspects in the context of innovation and entrepreneurship activities.
Prerequisite : none
Language : English
Opened to students from : M1 HCID, M1 AI
Time period: S1 T1
EIT - Innovation and Entrepreneurship Basics 2
Coordinator : Fdili Alaoui Sarah
Part 2 of EIT - Innovation and Entrepreneurship Basics 1
Prerequisite : EIT - Innovation and Entrepreneurship Basics 1
Language : English
Opened to students from : M1 HCID, M1 AI
Time period: S1 T2
EIT - Innovation & Entrepreneurship Study 1
Coordinator : A. Pina Stranger
The Innovation and Entrepreneurship Study is based on a group assignment and on an individual assignment. A large autonomy is given to the students to organize and achieve their goals.
a. Group assignment: Students will work in teams of around 4 students. Teams will be assigned cases. Each team will identify and address a challenge/question in the context of their assigned case. This challenge/question may be related to considering alternate business models or go-to-market scenarios in relation with the innovation or entrepreneurial case, fed by exploration in some specific areas: business environment, competition, suppliers, partners, environmental and sustainability issues, etc.
b. Individual assignment: Students will work on an online individual assignment. This individual assignment can be done before, during or after the group assignment. In this assignment, students will acquire concepts and tools pertaining to the assessment of the impact of a technology on an industry, market and/or organization. Students will also get the opportunity to apply these concepts and tools to their own case (based on their group-assignment case when possible).
Prerequisite : None
Language : English
Opened to students from : M2 HCID, M2 AI
Time period: S3 T5
EIT - Innovation & Entrepreneurship Study 2
Coordinator : A. Pina Stranger
Part 2 of Innovation & Entrepreneurship Study
Prerequisite : None
Language : English
Opened to students from : M2 HCID, M2 AI
Time period: S3 T6 & S4 T7